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GameStop Corp.

GameStop Corp. (GME)

Average score 4.6 F

Preference —

GameStop; Simon Walker / McGarrah Jessee; Wikimedia Commons; PD-textlogo; trademark rights may apply

Six company scores

Company growthProfitabilityFinancial stabilityEconomic moatFuture outlookValuation
Average score
Company growth4 / 10

Collectibles surge despite falling video game sales

Profitability5 / 10

Collectibles mix and store cuts improve operating margins

Financial stability6 / 10

Cash rich, yet convertibles and concentrated assets add risk

Economic moat4 / 10

Brand and trade-ins help, but digital rivals constrain moat

Future outlook5 / 10

Trading cards grow; shrinking game retail limits upside

Valuation4 / 10

Low P/E includes volatile, non-operating investment gains

Editorial scores are for education, not audited financial metrics or investment advice.

Revenue by business

  • Collectibles 45.09%

    Trading cards, figures, merchandise and grading fees

  • Video Games 33.31%

    New consoles, accessories, games and digital content

  • Pre-Owned and Refurbished 21.6%

    Traded-in consoles, games, electronics and warranties

Revenue by region

  • United States 76.97%
  • Australia 15.3%
  • Europe 7.73%

Key metrics

Revenue CAGR (5 years)-7%
Operating income CAGR (5 years)-
Net income CAGR (5 years)-
Operating margin (5-year avg.)-1%
ROE (5-year avg.)-9%
ROA (5-year avg.)-3%
Beta (5 years)1.66
MDD (5 years)-84%
Payout ratio (5-year avg.)0%
P/E16x
Forward P/E17x
PEG-