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GameStop Corp. (GME)
Average score 4.6 F
Preference —
GameStop; Simon Walker / McGarrah Jessee; Wikimedia Commons; PD-textlogo; trademark rights may apply
Six company scores
Collectibles surge despite falling video game sales
Collectibles mix and store cuts improve operating margins
Cash rich, yet convertibles and concentrated assets add risk
Brand and trade-ins help, but digital rivals constrain moat
Trading cards grow; shrinking game retail limits upside
Low P/E includes volatile, non-operating investment gains
Editorial scores are for education, not audited financial metrics or investment advice.
Revenue by business
- Collectibles 45.09%
Trading cards, figures, merchandise and grading fees
- Video Games 33.31%
New consoles, accessories, games and digital content
- Pre-Owned and Refurbished 21.6%
Traded-in consoles, games, electronics and warranties
Revenue by region
- United States 76.97%
- Australia 15.3%
- Europe 7.73%
Key metrics
| Revenue CAGR (5 years) | -7% |
|---|---|
| Operating income CAGR (5 years) | - |
| Net income CAGR (5 years) | - |
| Operating margin (5-year avg.) | -1% |
| ROE (5-year avg.) | -9% |
| ROA (5-year avg.) | -3% |
| Beta (5 years) | 1.66 |
| MDD (5 years) | -84% |
| Payout ratio (5-year avg.) | 0% |
| P/E | 16x |
| Forward P/E | 17x |
| PEG | - |